﻿using System;
using System.Collections.Generic;

namespace AppMain
{
    //行为事件类型
    public class ActionEventType
    {
        public const int Anim = 1;
        public const int Attack = 2;
        public const int Effect = 3;
        public const int Move = 4;
        public const int Audio = 5;
        public const int Lock = 6;
        //7 unlock
        public const int Bullet = 8;
    }
}
